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Error: resource style/Theme.AppCompat.Light.NoActionBar not found

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I was working on an android app some time ago. I had to pause development for it for a while and when I tried to resume work, I found an error I didn't have before.

enter image description here

I have tried multiple things. First I reinstalled Android Studio, with the same results.

apply plugin: "com.android.application"

import com.android.build.OutputFile

/**
 * The react.gradle file registers a task for each build variant (e.g. bundleDebugJsAndAssets
 * and bundleReleaseJsAndAssets).
 * These basically call `react-native bundle` with the correct arguments during the Android build
 * cycle. By default, bundleDebugJsAndAssets is skipped, as in debug/dev mode we prefer to load the
 * bundle directly from the development server. Below you can see all the possible configurations
 * and their defaults. If you decide to add a configuration block, make sure to add it before the
 * `apply from: "../../node_modules/react-native/react.gradle"` line.
 *
 * project.ext.react = [
 *   // the name of the generated asset file containing your JS bundle
 *   bundleAssetName: "index.android.bundle",
 *
 *   // the entry file for bundle generation
 *   entryFile: "index.android.js",
 *
 *   // whether to bundle JS and assets in debug mode
 *   bundleInDebug: false,
 *
 *   // whether to bundle JS and assets in release mode
 *   bundleInRelease: true,
 *
 *   // whether to bundle JS and assets in another build variant (if configured).
 *   // See http://tools.android.com/tech-docs/new-build-system/user-guide#TOC-Build-Variants
 *   // The configuration property can be in the following formats
 *   //         'bundleIn${productFlavor}${buildType}'
 *   //         'bundleIn${buildType}'
 *   // bundleInFreeDebug: true,
 *   // bundleInPaidRelease: true,
 *   // bundleInBeta: true,
 *
 *   // whether to disable dev mode in custom build variants (by default only disabled in release)
 *   // for example: to disable dev mode in the staging build type (if configured)
 *   devDisabledInStaging: true,
 *   // The configuration property can be in the following formats
 *   //         'devDisabledIn${productFlavor}${buildType}'
 *   //         'devDisabledIn${buildType}'
 *
 *   // the root of your project, i.e. where "package.json" lives
 *   root: "../../",
 *
 *   // where to put the JS bundle asset in debug mode
 *   jsBundleDirDebug: "$buildDir/intermediates/assets/debug",
 *
 *   // where to put the JS bundle asset in release mode
 *   jsBundleDirRelease: "$buildDir/intermediates/assets/release",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in debug mode
 *   resourcesDirDebug: "$buildDir/intermediates/res/merged/debug",
 *
 *   // where to put drawable resources / React Native assets, e.g. the ones you use via
 *   // require('./image.png')), in release mode
 *   resourcesDirRelease: "$buildDir/intermediates/res/merged/release",
 *
 *   // by default the gradle tasks are skipped if none of the JS files or assets change; this means
 *   // that we don't look at files in android/ or ios/ to determine whether the tasks are up to
 *   // date; if you have any other folders that you want to ignore for performance reasons (gradle
 *   // indexes the entire tree), add them here. Alternatively, if you have JS files in android/
 *   // for example, you might want to remove it from here.
 *   inputExcludes: ["android/**", "ios/**"],
 *
 *   // override which node gets called and with what additional arguments
 *   nodeExecutableAndArgs: ["node"],
 *
 *   // supply additional arguments to the packager
 *   extraPackagerArgs: []
 * ]
 */

project.ext.react = [
    entryFile: "index.js"
]

apply from: "../../node_modules/react-native/react.gradle"

/**
 * Set this to true to create two separate APKs instead of one:
 *   - An APK that only works on ARM devices
 *   - An APK that only works on x86 devices
 * The advantage is the size of the APK is reduced by about 4MB.
 * Upload all the APKs to the Play Store and people will download
 * the correct one based on the CPU architecture of their device.
 */
def enableSeparateBuildPerCPUArchitecture = false

/**
 * Run Proguard to shrink the Java bytecode in release builds.
 */
def enableProguardInReleaseBuilds = false

android {
    compileSdkVersion rootProject.ext.compileSdkVersion
    buildToolsVersion rootProject.ext.buildToolsVersion

    defaultConfig {
        applicationId "com.storev2.bexfy"
        minSdkVersion rootProject.ext.minSdkVersion
        targetSdkVersion rootProject.ext.targetSdkVersion
        versionCode 212
        versionName "2.1.2"

        ndk {
            abiFilters 'armeabi-v7a','arm64-v8a','x86','x86_64'
        }
        renderscriptTargetApi 21
        renderscriptSupportModeEnabled true
        missingDimensionStrategy 'react-native-camera', 'general'
        multiDexEnabled true
    }
    signingConfigs {
        release {
            storeFile file("/Users/development/bexfy-satellite-mobile/android/keystores/bexfyappstore.keystore")
            keyAlias "bexfyappstore-key"
            storePassword "Llacuna11"
            keyPassword "Llacuna11"
        }
    }
    splits {
        abi {
            reset()
            enable enableSeparateBuildPerCPUArchitecture
            universalApk true  // If true, also generate a universal APK
            include 'x86', 'x86_64', 'arm64-v8a', 'armeabi-v7a', 'armeabi'
        }
    }
    buildTypes {
        release {
            minifyEnabled enableProguardInReleaseBuilds
            proguardFiles getDefaultProguardFile("proguard-android.txt"), "proguard-rules.pro"
            signingConfig signingConfigs.release
        }
    }
    // applicationVariants are e.g. debug, release
    applicationVariants.all { variant ->
        variant.outputs.each { output ->
            // For each separate APK per architecture, set a unique version code as described here:
            // http://tools.android.com/tech-docs/new-build-system/user-guide/apk-splits
            def versionCodes = ["armeabi-v7a":1, "x86":2]
            def abi = output.getFilter(OutputFile.ABI)
            if (abi != null) {  // null for the universal-debug, universal-release variants
                output.versionCodeOverride =
                        versionCodes.get(abi) * 1048576 + defaultConfig.versionCode
            }
        }
    }
    compileOptions {
     targetCompatibility JavaVersion.VERSION_1_8
   }
}

dependencies {
    implementation project(':react-native-camera')
    compile project(":rncamerakit")
    compile project(':react-native-fast-image')
    compile project(':@react-native-community_async-storage')
    compile project(':react-native-video')
    compile project(':react-native-vector-icons')
    compile project(':react-native-orientation')
    compile project(':react-native-gesture-handler')
    implementation fileTree(dir: "libs", include: ["*.jar"])
    // implementation "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}"
    compile "com.android.support:appcompat-v7:${rootProject.ext.supportLibVersion}" 
    // compile "com.android.support:support-v${rootProject.ext.supportLibVersion}"  
    implementation "com.facebook.react:react-native:+"  // From node_modules
}

// Run this once to be able to run the application with BUCK
// puts all compile dependencies into folder libs for BUCK to use
task copyDownloadableDepsToLibs(type: Copy) {
    from configurations.compile
    into 'libs'
}

I've tried multiple things in order to make it work. If I uncomment compile "com.android.support:support-v${rootProject.ext.supportLibVersion}" it gives me the following error.

enter image description here

I've also tried modifying the <application> and <style> but with no result.

styles.xml

<resources>

    <!-- Base application theme. -->
    <style name="AppTheme" parent="Theme.AppCompat.Light.NoActionBar">
        <!-- Customize your theme here. -->
    </style>

</resources>

AndroidManifest.xml

<manifest xmlns:android="http://schemas.android.com/apk/res/android"
          xmlns:tools="http://schemas.android.com/tools"
          package="com.storev2.bexfy">

    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.READ_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />

    <uses-permission android:name="android.permission.SYSTEM_ALERT_WINDOW"/>

    <uses-permission android:name="android.permission.ACCESS_COARSE_LOCATION" />
    <uses-permission android:name="android.permission.ACCESS_FINE_LOCATION" />
    <uses-permission android:name="android.permission.CAMERA" />
    <uses-permission android:name="android.permission.FLASHLIGHT" />

    <!--<uses-permission android:name="android.permission.VIBRATE"/>-->



    <application
            android:name=".MainApplication"
            android:label="@string/app_name"
            android:icon="@mipmap/ic_launcher"
            android:allowBackup="false"
            android:theme="@style/AppTheme">
        <activity
                android:name=".MainActivity"
                android:label="@string/app_name"
                android:configChanges="keyboard|keyboardHidden|orientation|screenSize"
                android:screenOrientation="portrait"
                android:windowSoftInputMode="adjustResize">
            <intent-filter>
                <action android:name="android.intent.action.MAIN" />
                <category android:name="android.intent.category.LAUNCHER" />
            </intent-filter>
        </activity>
        <activity android:name="com.facebook.react.devsupport.DevSettingsActivity" />
    </application>

</manifest>

Any ideas for a fix to this?


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